That's a reasonable mana cost reduction.Nature's Majesty Adds 4% to the crit chance of Nourish and Healing Touch. That's mediocre, but at least it adds to healing. But this gets you to 10 points in Balance, which opens up.Formerly Nature's Grace 21-point talent is accessible as an 11,12,13 point talent, ultimately giving you a 100% chance on spell crit to cut your next cast time by half a second. Doesn't help your staple Life-blooms or Rejuvs, but it helps with HT and especially Re-growth. When you factor in the added 50% crit chance for a fully-talented Re-growth, you're looking at a lot of Nature's Grace procs. That can make for some interesting Re-growth-focused builds. And there's one other useful talent in early Balance.Nature's Splendor adds duration to your HoTs - Rejuv gets 3 seconds, Life-bloom gets 2, and Re-growth gets 6. That's one extra tick for Rejuv and two for Life-bloom and Re-growth. WOW GOLD players can count this into two ways. If you figure a fire-and-forget HoT, like you might drop on a damaged DPS, you'll get a simple increase in healing done of 20% for Rejuv, and 28% on the HoT portion of Life-bloom and Re-growth. Or if you're keeping the spells active on a tank - casting a new one when the old expires - you'll instead get a comparable mana cost reduction because you cast the spell less often. It's not a simple percentage increase; you don't get the benefit if your HoTs are over-healing, if you swift them away, or if you overwrite them before they're done.